From 135d5dc6743fc89d7a19c539fa06eca33506f51b Mon Sep 17 00:00:00 2001 From: azhirnov Date: Wed, 28 Oct 2020 19:33:03 +0300 Subject: added ray tracing implementation for dx12 and vulkan --- Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp index 8f1b4c37..0b2154e6 100644 --- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp @@ -40,6 +40,8 @@ #include "FramebufferGLImpl.hpp" #include "RenderPassGLImpl.hpp" #include "PipelineStateGLImpl.hpp" +#include "BottomLevelASBase.hpp" +#include "TopLevelASBase.hpp" namespace Diligent { @@ -53,6 +55,8 @@ struct DeviceContextGLImplTraits using QueryType = QueryGLImpl; using FramebufferType = FramebufferGLImpl; using RenderPassType = RenderPassGLImpl; + using BottomLevelASType = BottomLevelASBase; + using TopLevelASType = TopLevelASBase; }; /// Device context implementation in OpenGL backend. -- cgit v1.2.3