From 281075ac81ccef845f8fa374bcd0130bdc41e1bb Mon Sep 17 00:00:00 2001 From: assiduous Date: Tue, 15 Sep 2020 22:18:13 -0700 Subject: Another improvement to texture format tests in OpenGL --- Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp index 31be44d1..970dc49e 100644 --- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp @@ -1088,6 +1088,7 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat) } #if GL_ARB_shader_image_load_store + if (m_DeviceCaps.Features.PixelUAVWritesAndAtomics) { GLuint CurrentImg = 0; GLint CurrentLevel = 0; -- cgit v1.2.3