From 2b9377f828bfd09e35ec92768987ece5c0b5efa8 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 10 Dec 2017 22:01:42 -0800 Subject: Fixed compiler warnings --- Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp index e7538949..71168b66 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp @@ -111,7 +111,7 @@ namespace Diligent // Uniform variables other than arrays will have a size of 1 glGetActiveUniform( GLProgram, i, MaxNameLength, &NameLen, &size, &dataType, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get active uniform\n" ); - VERIFY( NameLen < MaxNameLength && NameLen == strlen( Name.data() ), "Incorrect uniform name" ); + VERIFY( NameLen < MaxNameLength && static_cast(NameLen) == strlen( Name.data() ), "Incorrect uniform name" ); VERIFY( size >= 1, "Size is expected to be at least 1" ); // Note that // glGetActiveUniform( program, index, bufSize, length, size, type, name ); @@ -250,7 +250,7 @@ namespace Diligent GLsizei NameLen = 0; glGetActiveUniformBlockName( GLProgram, i, MaxNameLength, &NameLen, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get active uniform block name\n" ); - VERIFY( NameLen < MaxNameLength && NameLen == strlen( Name.data() ), "Incorrect uniform block name" ); + VERIFY( NameLen < MaxNameLength && static_cast(NameLen) == strlen( Name.data() ), "Incorrect uniform block name" ); // glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName ); // is equivalent to @@ -300,7 +300,7 @@ namespace Diligent GLsizei Length = 0; glGetProgramResourceName( GLProgram, GL_SHADER_STORAGE_BLOCK, i, MaxNameLength, &Length, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get shader storage block name\n" ); - VERIFY( Length < MaxNameLength && Length == strlen( Name.data() ), "Incorrect shader storage block name" ); + VERIFY( Length < MaxNameLength && static_cast(Length) == strlen( Name.data() ), "Incorrect shader storage block name" ); GLenum Props[] = {GL_BUFFER_BINDING}; GLint Binding = -1; -- cgit v1.2.3