From 435f70be7aebd9a669d6a276df67e8eb814a45e3 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 17 Oct 2018 09:26:27 -0700 Subject: Implemented separate samplers in D3D11 --- Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp index 0dac8ea1..a845c613 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp @@ -181,7 +181,7 @@ namespace Diligent RefCntAutoPtr pStaticSampler; for (Uint32 s = 0; s < NumStaticSamplers; ++s) { - if (strcmp(Name.data(), StaticSamplers[s].TextureName) == 0) + if (strcmp(Name.data(), StaticSamplers[s].SamplerOrTextureName) == 0) { pDeviceGLImpl->CreateSampler(StaticSamplers[s].Desc, reinterpret_cast(static_cast(&pStaticSampler)) ); break; -- cgit v1.2.3