From 723b90eceb21162b1c7a438169fa5a27fe5d6137 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 3 Feb 2018 16:07:33 -0800 Subject: Fixed few iOS issues with file system & number of texture units --- Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp index babdd479..17702adf 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp @@ -45,7 +45,7 @@ namespace Diligent m_Caps.m_iMaxCombinedTexUnits = 0; glGetIntegerv( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_Caps.m_iMaxCombinedTexUnits ); CHECK_GL_ERROR( "Failed to get max combined tex image units count" ); - m_Caps.m_iMaxCombinedTexUnits = std::max( m_Caps.m_iMaxCombinedTexUnits, 80 ); // Must be at least 80 in GL4.2 + VERIFY_EXPR(m_Caps.m_iMaxCombinedTexUnits > 0); } m_BoundTextures.reserve( m_Caps.m_iMaxCombinedTexUnits ); -- cgit v1.2.3