From 73fd82a29d3175e156754010f5de261d6f561f16 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sun, 4 Oct 2020 16:59:33 -0700 Subject: A few random fixes to ray tracing API and implementation --- Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp index a4c8a35a..b7bdf993 100644 --- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp @@ -310,6 +310,7 @@ RenderDeviceGLImpl::RenderDeviceGLImpl(IReferenceCounters* pRefCounters, SET_FEATURE_STATE(VertexPipelineUAVWritesAndAtomics, false, "Vertex pipeline UAV writes and atomics are"); SET_FEATURE_STATE(MeshShaders, false, "Mesh shaders are"); + SET_FEATURE_STATE(RayTracing, false, "Ray tracing is"); { bool WireframeFillSupported = (glPolygonMode != nullptr); -- cgit v1.2.3