From 77601c8c1749d6ca03c21d6dd03e3fc17c6cf0ef Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 11 Nov 2018 10:32:31 -0800 Subject: Updated readme for d3d11, d3d12, vk and gl backends --- Graphics/GraphicsEngineOpenGL/readme.md | 37 ++++----------------------------- 1 file changed, 4 insertions(+), 33 deletions(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/readme.md b/Graphics/GraphicsEngineOpenGL/readme.md index 74055536..1db598e7 100644 --- a/Graphics/GraphicsEngineOpenGL/readme.md +++ b/Graphics/GraphicsEngineOpenGL/readme.md @@ -76,40 +76,11 @@ For more information about interoperability with OpenGL, please visit [Diligent # References -[Diligent Engine](http://diligentgraphics.com/diligent-engine) - [Interoperability with OpenGL/GLES](http://diligentgraphics.com/diligent-engine/native-api-interoperability/openglgles-interoperability/) -# Release Notes - -## 2.1 - -### New features - -* Interoperability with OpenGL/GLES - - Accessing GL handles of internal texture/buffer objects - - Createing diligent engine buffers/textures from OpenGL handles - - Attaching to existing OpenGL context -* Integraion with Unity -* Geometry shader support -* Tessellation support -* Support ofr multiple GL contexts: VAO, FBO & Program Pipelines are created and cached for multiple native contexts. - `IDeviceContextGL::UpdateCurrentGLContext()` sets the active GL context in the thread - -### API Changes - -* Updated map interface: removed MAP_WRITE_DISCARD and MAP_WRITE_NO_OVERWRITE map types and added MAP_FLAG_DISCARD and MAP_FLAG_DO_NOT_SYNCHRONIZE flags instead - -## 2.0 - -Reworked the API to follow D3D12 style - -## 1.0 - -Initial release - - - -**Copyright 2015-2018 Egor Yusov** +------------------- [diligentgraphics.com](http://diligentgraphics.com) + +[![Diligent Engine on Twitter](media/twitter.png)](https://twitter.com/diligentengine) +[![Diligent Engine on Facebook](media/facebook.png)](https://www.facebook.com/DiligentGraphics/) -- cgit v1.2.3