From 780534515509243b7e88e291a330f1fd33aaca93 Mon Sep 17 00:00:00 2001 From: assiduous Date: Thu, 4 Mar 2021 20:46:55 -0800 Subject: Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures --- .../GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp index 10572df9..f853252c 100644 --- a/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp @@ -459,12 +459,7 @@ void PipelineResourceSignatureGLImpl::ApplyBindings(GLObjectWrappers::GLProgramO void PipelineResourceSignatureGLImpl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, bool InitStaticResources) { - auto* pRenderDeviceGL = GetDevice(); - auto& SRBAllocator = pRenderDeviceGL->GetSRBAllocator(); - auto pResBinding = NEW_RC_OBJ(SRBAllocator, "ShaderResourceBindingGLImpl instance", ShaderResourceBindingGLImpl)(this); - if (InitStaticResources) - InitializeStaticSRBResources(pResBinding); - pResBinding->QueryInterface(IID_ShaderResourceBinding, reinterpret_cast(ppShaderResourceBinding)); + CreateShaderResourceBindingImpl(ppShaderResourceBinding, InitStaticResources); } void PipelineResourceSignatureGLImpl::InitializeStaticSRBResources(IShaderResourceBinding* pSRB) const -- cgit v1.2.3