From 9599613c63f7b415c102a03fc406b4152c4858ef Mon Sep 17 00:00:00 2001 From: assiduous Date: Fri, 18 Sep 2020 13:57:37 -0700 Subject: Updated ShaderResourceBindingBase: using PSO implementation type for the pointers --- .../GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp index 0958e688..da2d292a 100644 --- a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp @@ -41,14 +41,13 @@ namespace Diligent { -class FixedBlockMemoryAllocator; class PipelineStateGLImpl; /// Shader resource binding object implementation in OpenGL backend. -class ShaderResourceBindingGLImpl final : public ShaderResourceBindingBase +class ShaderResourceBindingGLImpl final : public ShaderResourceBindingBase { public: - using TBase = ShaderResourceBindingBase; + using TBase = ShaderResourceBindingBase; ShaderResourceBindingGLImpl(IReferenceCounters* pRefCounters, PipelineStateGLImpl* pPSO, -- cgit v1.2.3