From 998165f350cfd8ae6bd9cbf6fc812874c1c3c3da Mon Sep 17 00:00:00 2001 From: azhirnov Date: Thu, 8 Oct 2020 22:14:06 +0300 Subject: Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison --- .../GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp index c61ead8c..48b24c04 100644 --- a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp @@ -112,23 +112,23 @@ PipelineStateGLImpl::PipelineStateGLImpl(IReferenceCounters* pRefCoun } else { - UNEXPECTED("TODO"); - // AZ TODO - /*m_GLPrograms.emplace_back(ShaderGLImpl::LinkProgram(m_ppShaders.data(), ShaderStages.size(), false)); - m_ProgramResources.resize(1); - SHADER_TYPE ShaderStages = SHADER_TYPE_UNKNOWN; + std::vector Shaders; + SHADER_TYPE ActiveStages = SHADER_TYPE_UNKNOWN; for (size_t i = 0; i < ShaderStages.size(); ++i) { - const auto& ShaderDesc = m_ppShaders[i]->GetDesc(); - ShaderStages |= ShaderDesc.ShaderType; + Shaders.push_back(ShaderStages[i].second); + ActiveStages |= ShaderStages[i].first; } - m_ProgramResources[0].LoadUniforms(ShaderStages, m_GLPrograms[0], GLState, + + m_GLPrograms.emplace_back(ShaderGLImpl::LinkProgram(Shaders.data(), static_cast(ShaderStages.size()), false)); + m_ProgramResources.resize(1); + m_ProgramResources[0].LoadUniforms(ActiveStages, m_GLPrograms[0], GLState, m_TotalUniformBufferBindings, m_TotalSamplerBindings, m_TotalImageBindings, m_TotalStorageBufferBindings); - m_ShaderResourceLayoutHash = m_ProgramResources[0].GetHash();*/ + m_ShaderResourceLayoutHash = m_ProgramResources[0].GetHash(); } // Initialize master resource layout that keeps all variable types and does not reference a resource cache -- cgit v1.2.3