From efa43e2bd2475a4dec6771bf9759f6a99f7d77ed Mon Sep 17 00:00:00 2001 From: azhirnov Date: Tue, 3 Nov 2020 13:52:24 +0300 Subject: fixed resource state transitions, some improvements for ray tracing --- Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineOpenGL') diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp index 0b2154e6..32055367 100644 --- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp @@ -56,7 +56,7 @@ struct DeviceContextGLImplTraits using FramebufferType = FramebufferGLImpl; using RenderPassType = RenderPassGLImpl; using BottomLevelASType = BottomLevelASBase; - using TopLevelASType = TopLevelASBase; + using TopLevelASType = TopLevelASBase; }; /// Device context implementation in OpenGL backend. -- cgit v1.2.3