From 07d539796fa1d5cec0efc157afa43a0a7aafb71e Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 11 Nov 2018 09:23:24 -0800 Subject: Fixed shader module names in Vk backend --- Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineVulkan') diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp index cc80fa02..537411aa 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp @@ -229,7 +229,7 @@ PipelineStateVkImpl :: PipelineStateVkImpl(IReferenceCounters* pRefCounters ShaderModuleCI.pCode = SPIRV.data(); } - m_ShaderModules[s] = LogicalDevice.CreateShaderModule(ShaderModuleCI, m_Desc.Name); + m_ShaderModules[s] = LogicalDevice.CreateShaderModule(ShaderModuleCI, pShaderVk->GetDesc().Name); StageCI.module = m_ShaderModules[s]; StageCI.pName = pShaderVk->GetEntryPoint(); -- cgit v1.2.3