From 1e2632939aa072ca549416aaa57f767f34d28b1b Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 10 Aug 2019 19:39:09 -0700 Subject: Fixed issue with reflecting Uniform Texel Buffers in Vulkan backend --- Graphics/GraphicsEngineVulkan/src/ShaderResourceLayoutVk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Graphics/GraphicsEngineVulkan') diff --git a/Graphics/GraphicsEngineVulkan/src/ShaderResourceLayoutVk.cpp b/Graphics/GraphicsEngineVulkan/src/ShaderResourceLayoutVk.cpp index 7d88244e..57adec23 100644 --- a/Graphics/GraphicsEngineVulkan/src/ShaderResourceLayoutVk.cpp +++ b/Graphics/GraphicsEngineVulkan/src/ShaderResourceLayoutVk.cpp @@ -489,7 +489,7 @@ void ShaderResourceLayoutVk::Initialize(IRenderDevice* }, [&](const SPIRVShaderResourceAttribs& SepImg, Uint32) { - VERIFY_EXPR(SepImg.Type == SPIRVShaderResourceAttribs::ResourceType::SeparateImage); + VERIFY_EXPR(SepImg.Type == SPIRVShaderResourceAttribs::ResourceType::SeparateImage || SepImg.Type == SPIRVShaderResourceAttribs::ResourceType::UniformTexelBuffer); AddResource(s, Layout, Resources, SepImg); } ); -- cgit v1.2.3