From 780534515509243b7e88e291a330f1fd33aaca93 Mon Sep 17 00:00:00 2001 From: assiduous Date: Thu, 4 Mar 2021 20:46:55 -0800 Subject: Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures --- .../GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'Graphics/GraphicsEngineVulkan') diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp index 60471fb5..5c57d040 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp @@ -622,11 +622,7 @@ bool PipelineResourceSignatureVkImpl::IsCompatibleWith(const PipelineResourceSig void PipelineResourceSignatureVkImpl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, bool InitStaticResources) { - auto& SRBAllocator = m_pDevice->GetSRBAllocator(); - auto* pResBindingVk = NEW_RC_OBJ(SRBAllocator, "ShaderResourceBindingVkImpl instance", ShaderResourceBindingVkImpl)(this); - if (InitStaticResources) - InitializeStaticSRBResources(pResBindingVk); - pResBindingVk->QueryInterface(IID_ShaderResourceBinding, reinterpret_cast(ppShaderResourceBinding)); + CreateShaderResourceBindingImpl(ppShaderResourceBinding, InitStaticResources); } Uint32 PipelineResourceSignatureVkImpl::GetStaticVariableCount(SHADER_TYPE ShaderType) const -- cgit v1.2.3