From bc4a29a1fac0276e499bb37bb3c449ebdcacbe92 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 16 Oct 2019 21:06:08 -0700 Subject: A bunch of updates to specify minimum feature level for D3D11/D3D12 backends and to enable bindless mode (API version 240032) --- Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Graphics/GraphicsEngineVulkan') diff --git a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp index 232a8167..221a1bea 100644 --- a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp @@ -149,6 +149,7 @@ RenderDeviceVkImpl :: RenderDeviceVkImpl(IReferenceCounters* m_DeviceCaps.bGeometryShadersSupported = EngineCI.EnabledFeatures.geometryShader; m_DeviceCaps.bTessellationSupported = EngineCI.EnabledFeatures.tessellationShader; + m_DeviceCaps.bBindlessSupported = True; } RenderDeviceVkImpl::~RenderDeviceVkImpl() -- cgit v1.2.3