From cc11a1af8e1a0f8582914aa888b53e53883fdfaf Mon Sep 17 00:00:00 2001 From: assiduous Date: Mon, 5 Oct 2020 10:03:34 -0700 Subject: Fixed typo --- Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Graphics/GraphicsEngineVulkan') diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp index 6a81faba..81d6753c 100644 --- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp +++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp @@ -238,7 +238,7 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E VK_KHR_MAINTENANCE1_EXTENSION_NAME // To allow negative viewport height }; - const auto& DeiceExtFeatures = PhysicalDevice->GetExtFeatures(); + const auto& DeviceExtFeatures = PhysicalDevice->GetExtFeatures(); #define ENABLE_FEATURE(IsFeatureSupported, Feature, FeatureName) \ do \ @@ -248,23 +248,23 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E } while (false) - auto MeshShaderFeats = DeiceExtFeatures.MeshShader; + auto MeshShaderFeats = DeviceExtFeatures.MeshShader; ENABLE_FEATURE(MeshShaderFeats.taskShader != VK_FALSE && MeshShaderFeats.meshShader != VK_FALSE, MeshShaders, "Mesh shaders are"); - auto ShaderFloat16Int8 = DeiceExtFeatures.ShaderFloat16Int8; + auto ShaderFloat16Int8 = DeviceExtFeatures.ShaderFloat16Int8; // clang-format off ENABLE_FEATURE(ShaderFloat16Int8.shaderFloat16 != VK_FALSE, ShaderFloat16, "16-bit float shader operations are"); ENABLE_FEATURE(ShaderFloat16Int8.shaderInt8 != VK_FALSE, ShaderInt8, "8-bit int shader operations are"); // clang-format on - auto Storage16BitFeats = DeiceExtFeatures.Storage16Bit; + auto Storage16BitFeats = DeviceExtFeatures.Storage16Bit; // clang-format off ENABLE_FEATURE(Storage16BitFeats.storageBuffer16BitAccess != VK_FALSE, ResourceBuffer16BitAccess, "16-bit resoure buffer access is"); ENABLE_FEATURE(Storage16BitFeats.uniformAndStorageBuffer16BitAccess != VK_FALSE, UniformBuffer16BitAccess, "16-bit uniform buffer access is"); ENABLE_FEATURE(Storage16BitFeats.storageInputOutput16 != VK_FALSE, ShaderInputOutput16, "16-bit shader inputs/outputs are"); // clang-format on - auto Storage8BitFeats = DeiceExtFeatures.Storage8Bit; + auto Storage8BitFeats = DeviceExtFeatures.Storage8Bit; // clang-format off ENABLE_FEATURE(Storage8BitFeats.storageBuffer8BitAccess != VK_FALSE, ResourceBuffer8BitAccess, "8-bit resoure buffer access is"); ENABLE_FEATURE(Storage8BitFeats.uniformAndStorageBuffer8BitAccess != VK_FALSE, UniformBuffer8BitAccess, "8-bit uniform buffer access is"); -- cgit v1.2.3