From a7b693ad04e85a5429a4e8f2e4e97ee8e2e930d0 Mon Sep 17 00:00:00 2001 From: assiduous Date: Sat, 1 Feb 2020 09:10:15 -0800 Subject: Fixed compiler warnings --- Graphics/GraphicsEngine/include/RenderDeviceBase.hpp | 2 +- Graphics/GraphicsEngine/interface/BlendState.h | 2 +- Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'Graphics') diff --git a/Graphics/GraphicsEngine/include/RenderDeviceBase.hpp b/Graphics/GraphicsEngine/include/RenderDeviceBase.hpp index d3ed96e7..49e54d12 100644 --- a/Graphics/GraphicsEngine/include/RenderDeviceBase.hpp +++ b/Graphics/GraphicsEngine/include/RenderDeviceBase.hpp @@ -127,7 +127,7 @@ struct hash size_t operator()(const Diligent::BlendStateDesc& BSDesc) const { std::size_t Seed = 0; - for (int i = 0; i < Diligent::MAX_RENDER_TARGETS; ++i) + for (size_t i = 0; i < Diligent::MAX_RENDER_TARGETS; ++i) { const auto& rt = BSDesc.RenderTargets[i]; Diligent::HashCombine(Seed, diff --git a/Graphics/GraphicsEngine/interface/BlendState.h b/Graphics/GraphicsEngine/interface/BlendState.h index d1595411..2dd843ec 100644 --- a/Graphics/GraphicsEngine/interface/BlendState.h +++ b/Graphics/GraphicsEngine/interface/BlendState.h @@ -410,7 +410,7 @@ struct BlendStateDesc bool operator==(const BlendStateDesc& RHS) const { bool bRTsEqual = true; - for (int i = 0; i < MAX_RENDER_TARGETS; ++i) + for (size_t i = 0; i < MAX_RENDER_TARGETS; ++i) { if (!(RenderTargets[i] == RHS.RenderTargets[i])) { diff --git a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp index 9980d69f..d4af6807 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp @@ -665,7 +665,7 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas bool bEnableBlend = false; if (BSDsc.IndependentBlendEnable) { - for (int i = 0; i < MAX_RENDER_TARGETS; ++i) + for (int i = 0; i < static_cast(MAX_RENDER_TARGETS); ++i) { const auto& RT = BSDsc.RenderTargets[i]; if (RT.BlendEnable) @@ -707,7 +707,7 @@ void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMas if (BSDsc.IndependentBlendEnable) { - for (int i = 0; i < MAX_RENDER_TARGETS; ++i) + for (int i = 0; i < static_cast(MAX_RENDER_TARGETS); ++i) { const auto& RT = BSDsc.RenderTargets[i]; -- cgit v1.2.3