From f0c41bba0fcecd7ec775f1da315a03581e8cd4c0 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 3 Jan 2018 20:23:41 -0800 Subject: Added documentation --- Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp | 2 +- Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp | 7 +++---- Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h | 2 +- 3 files changed, 5 insertions(+), 6 deletions(-) (limited to 'Graphics') diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp index 5128c16d..530b138c 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp @@ -331,7 +331,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Dilig /// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D11 engine implementation /// See EngineFactoryD3D11Impl. /// \remarks Depending on the configuration and platform, the function loads different dll: -/// Platform\\Configuration | Debug | Release +/// Platform\\Configuration | Debug | Release /// --------------------------|-------------------------------|---------------------------- /// x86 | GraphicsEngineD3D11_32d.dll | GraphicsEngineD3D11_32r.dll /// x64 | GraphicsEngineD3D11_64d.dll | GraphicsEngineD3D11_64r.dll diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp index ba279e4f..91bc50c1 100644 --- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp +++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp @@ -382,11 +382,10 @@ void EngineFactoryD3D12Impl::CreateSwapChainD3D12( IRenderDevice *pDevice, #ifdef DOXYGEN /// Loads Direct3D12-based engine implementation and exports factory functions -/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation -/// \param [out] CreateSwapChainFunc - Pointer to the function that creates swap chain. -/// See EngineFactoryD3D12Impl. +/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation. +/// See EngineFactoryD3D12Impl. /// \remarks Depending on the configuration and platform, the function loads different dll: -/// Platform\\Configuration | Debug | Release +/// Platform\\Configuration | Debug | Release /// --------------------------|-------------------------------|---------------------------- /// x86 | GraphicsEngineD3D12_32d.dll | GraphicsEngineD3D12_32r.dll /// x64 | GraphicsEngineD3D12_64d.dll | GraphicsEngineD3D12_64r.dll diff --git a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h index 57b05b1a..afe3ab7a 100644 --- a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h +++ b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h @@ -59,7 +59,7 @@ public: /// Creates a buffer from OpenGL handle /// \param [in] GLHandle - OpenGL buffer handle - /// \param [in] TexDesc - Buffer description. The engine can automatically + /// \param [in] BuffDesc - Buffer description. The engine can automatically /// recover buffer size, but the rest of the fields need to /// be set by the client. /// \param [out] ppBuffer - Address of the memory location where the pointer to the -- cgit v1.2.3