From c2a6a2c4b716d45ddc92ed04bb0ac7fb7200e548 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:38:21 -0700 Subject: Implemented separate samplers in D3D12 --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index 4cde2909..ab34dd25 100644 --- a/README.md +++ b/README.md @@ -613,6 +613,12 @@ objects. Refer to the following pages for more information: ## Current Progress +* API Changes + * Implemented separate texture samplers: + * Added `UseCombinedTextureSamplers` and `CombinedSamplerSuffix` members to `ShaderCreationAttribs` structure + * When separate samplers are used (`UseCombinedTextureSamplers == false`), samplers are set in the same way as other shader variables + via shader or SRB objects + ## v2.3.a * API Changes: -- cgit v1.2.3