From 2c877d95ab04b3aa4a0946ee4d5c3f755a76229a Mon Sep 17 00:00:00 2001 From: assiduous Date: Fri, 8 May 2020 22:51:38 -0700 Subject: Added option to specify bind target when creating texture from GL handle (API version 240058). Fixed https://github.com/DiligentGraphics/DiligentCore/issues/136 --- Tests/IncludeTest/GraphicsEngineOpenGL/RenderDeviceGL_test.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Tests/IncludeTest') diff --git a/Tests/IncludeTest/GraphicsEngineOpenGL/RenderDeviceGL_test.c b/Tests/IncludeTest/GraphicsEngineOpenGL/RenderDeviceGL_test.c index 8218b927..24e38d88 100644 --- a/Tests/IncludeTest/GraphicsEngineOpenGL/RenderDeviceGL_test.c +++ b/Tests/IncludeTest/GraphicsEngineOpenGL/RenderDeviceGL_test.c @@ -29,7 +29,7 @@ void TestRenderDeviceGL_CInterface(IRenderDeviceGL* pDevice) { - IRenderDeviceGL_CreateTextureFromGLHandle(pDevice, (Uint32)0, (TextureDesc*)NULL, RESOURCE_STATE_SHADER_RESOURCE, (ITexture**)NULL); + IRenderDeviceGL_CreateTextureFromGLHandle(pDevice, (Uint32)0, (Uint32)0, (TextureDesc*)NULL, RESOURCE_STATE_SHADER_RESOURCE, (ITexture**)NULL); IRenderDeviceGL_CreateBufferFromGLHandle(pDevice, (Uint32)0, (BufferDesc*)NULL, RESOURCE_STATE_CONSTANT_BUFFER, (IBuffer**)NULL); IRenderDeviceGL_CreateDummyTexture(pDevice, (TextureDesc*)NULL, RESOURCE_STATE_SHADER_RESOURCE, (ITexture**)NULL); } -- cgit v1.2.3