From f3db428efac051ff89bed1703d3c2ab3d3a69ffb Mon Sep 17 00:00:00 2001 From: assiduous Date: Tue, 28 Jan 2020 10:55:06 -0800 Subject: Implemented IShaderD3D C interface. Closed https://github.com/DiligentGraphics/DiligentCore/issues/55 --- .../GraphicsEngineD3DBase/ShaderD3DH_test.c | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Tests/IncludeTest/GraphicsEngineD3DBase/ShaderD3DH_test.c (limited to 'Tests/IncludeTest') diff --git a/Tests/IncludeTest/GraphicsEngineD3DBase/ShaderD3DH_test.c b/Tests/IncludeTest/GraphicsEngineD3DBase/ShaderD3DH_test.c new file mode 100644 index 00000000..0b4b06b4 --- /dev/null +++ b/Tests/IncludeTest/GraphicsEngineD3DBase/ShaderD3DH_test.c @@ -0,0 +1,33 @@ +/* + * Copyright 2019-2020 Diligent Graphics LLC + * Copyright 2015-2019 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#include "DiligentCore/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h" + +void TestShaderD3D_CInterface(IShaderD3D* pShaderD3D) +{ + IShaderD3D_GetHLSLResource(pShaderD3D, 0, (HLSLShaderResourceDesc*)NULL); +} -- cgit v1.2.3