/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Implementation of the Diligent::BufferViewBase template class #include "BufferView.h" #include "DeviceObjectBase.hpp" #include "GraphicsTypes.h" #include "RefCntAutoPtr.hpp" namespace Diligent { /// Template class implementing base functionality of the buffer view object /// \tparam EngineImplTraits - Engine implementation type traits. template class BufferViewBase : public DeviceObjectBase { public: // Base interface that this class inherits (IBufferViewD3D12, IBufferViewVk, etc.). using BaseInterface = typename EngineImplTraits::BufferViewInterface; // Render device implementation type (RenderDeviceD3D12Impl, RenderDeviceVkImpl, etc.). using RenderDeviceImplType = typename EngineImplTraits::RenderDeviceImplType; // Buffer implementation type (BufferD3D12Impl, BufferVkImpl, etc.). using BufferImplType = typename EngineImplTraits::BufferImplType; using TDeviceObjectBase = DeviceObjectBase; /// \param pRefCounters - Reference counters object that controls the lifetime of this buffer view. /// \param pDevice - Pointer to the render device. /// \param ViewDesc - Buffer view description. /// \param pBuffer - Pointer to the buffer that the view is to be created for. /// \param bIsDefaultView - Flag indicating if the view is a default view, and is thus /// part of the buffer object. In this case the view will attach /// to the buffer's reference counters. BufferViewBase(IReferenceCounters* pRefCounters, RenderDeviceImplType* pDevice, const BufferViewDesc& ViewDesc, IBuffer* pBuffer, bool bIsDefaultView) : // Default views are created as part of the buffer, so we cannot not keep strong // reference to the buffer to avoid cyclic links. Instead, we will attach to the // reference counters of the buffer. TDeviceObjectBase(pRefCounters, pDevice, ViewDesc), m_pBuffer{pBuffer}, // For non-default view, we will keep strong reference to buffer m_spBuffer{bIsDefaultView ? nullptr : pBuffer} {} IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_BufferView, TDeviceObjectBase) /// Implementation of IBufferView::GetBuffer() virtual IBuffer* DILIGENT_CALL_TYPE GetBuffer() const override final { return m_pBuffer; } template BufferType* GetBuffer() { return ValidatedCast(m_pBuffer); } template BufferType* GetBuffer() const { return ValidatedCast(m_pBuffer); } protected: /// Pointer to the buffer IBuffer* const m_pBuffer; /// Strong reference to the buffer. Used for non-default views /// to keep the buffer alive RefCntAutoPtr m_spBuffer; }; } // namespace Diligent