/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::ISwapChain interface and related data structures #include "../../../Primitives/interface/Object.h" #include "TextureView.h" #include "GraphicsTypes.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {1C703B77-6607-4EEC-B1FE-15C82D3B4130} static const INTERFACE_ID IID_SwapChain = {0x1c703b77, 0x6607, 0x4eec, {0xb1, 0xfe, 0x15, 0xc8, 0x2d, 0x3b, 0x41, 0x30}}; #define DILIGENT_INTERFACE_NAME ISwapChain #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define ISwapChainInclusiveMethods \ IObjectInclusiveMethods; \ ISwapChainMethods SwapChain // clang-format off /// Swap chain interface /// The swap chain is created by a platform-dependent function DILIGENT_BEGIN_INTERFACE(ISwapChain, IObject) { /// Presents a rendered image to the user VIRTUAL void METHOD(Present)(THIS_ Uint32 SyncInterval DEFAULT_VALUE(1)) PURE; /// Returns the swap chain desctription VIRTUAL const SwapChainDesc REF METHOD(GetDesc)(THIS) CONST PURE; /// Changes the swap chain size /// \param [in] NewWidth - New logical swap chain width (not accounting for pre-transform), in pixels. /// \param [in] NewHeight - New logical swap chain height (not accounting for pre-transform), in pixels. /// \param [in] NewTransform - New surface transform, see Diligent::SURFACE_TRANSFORM. /// /// \note When resizing non-primary swap chains, the engine unbinds the /// swap chain buffers from the output. /// /// New width and height should not account for surface pre-transform. For example, /// if the window size is 1920 x 1080, but the surface is pre-rotated by 90 degrees, /// NewWidth should still be 1920, and NewHeight should still be 1080. It is highly /// recommended to always use SURFACE_TRANSFORM_OPTIMAL to let the engine select /// the most optimal pre-transform. However SURFACE_TRANSFORM_ROTATE_90 will also work in /// the scenario above. After the swap chain has been resized, its actual width will be 1080, /// actual height will be 1920, and PreTransform will be SURFACE_TRANSFORM_ROTATE_90. VIRTUAL void METHOD(Resize)(THIS_ Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewTransform DEFAULT_VALUE(SURFACE_TRANSFORM_OPTIMAL)) PURE; /// Sets fullscreen mode (only supported on Win32 platform) VIRTUAL void METHOD(SetFullscreenMode)(THIS_ const DisplayModeAttribs REF DisplayMode) PURE; /// Sets windowed mode (only supported on Win32 platform) VIRTUAL void METHOD(SetWindowedMode)(THIS) PURE; /// Sets the maximum number of frames that the swap chain is allowed to queue for rendering. /// This value is only relevant for D3D11 and D3D12 backends and ignored for others. /// By default it matches the number of buffers in the swap chain. For example, for a 2-buffer /// swap chain, the CPU can enqueue frames 0 and 1, but Present command of frame 2 /// will block until frame 0 is presented. If in the example above the maximum frame latency is set /// to 1, then Present command of frame 1 will block until Present of frame 0 is complete. VIRTUAL void METHOD(SetMaximumFrameLatency)(THIS_ Uint32 MaxLatency) PURE; /// Returns render target view of the current back buffer in the swap chain /// \note For Direct3D12 and Vulkan backends, the function returns /// different pointer for every offscreen buffer in the swap chain /// (flipped by every call to ISwapChain::Present()). For Direct3D11 /// backend it always returns the same pointer. For OpenGL/GLES backends /// the method returns null. /// /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ITextureView* METHOD(GetCurrentBackBufferRTV)(THIS) PURE; /// Returns depth-stencil view of the depth buffer /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ITextureView* METHOD(GetDepthBufferDSV)(THIS) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define ISwapChain_Present(This, ...) CALL_IFACE_METHOD(SwapChain, Present, This, __VA_ARGS__) # define ISwapChain_GetDesc(This) CALL_IFACE_METHOD(SwapChain, GetDesc, This) # define ISwapChain_Resize(This, ...) CALL_IFACE_METHOD(SwapChain, Resize, This, __VA_ARGS__) # define ISwapChain_SetFullscreenMode(This, ...) CALL_IFACE_METHOD(SwapChain, SetFullscreenMode, This, __VA_ARGS__) # define ISwapChain_SetWindowedMode(This) CALL_IFACE_METHOD(SwapChain, SetWindowedMode, This) # define ISwapChain_SetMaximumFrameLatency(This, ...) CALL_IFACE_METHOD(SwapChain, SetMaximumFrameLatency, This, __VA_ARGS__) # define ISwapChain_GetCurrentBackBufferRTV(This) CALL_IFACE_METHOD(SwapChain, GetCurrentBackBufferRTV, This) # define ISwapChain_GetDepthBufferDSV(This) CALL_IFACE_METHOD(SwapChain, GetDepthBufferDSV, This) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent