/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::BufferD3D11Impl class #include #include "EngineD3D11ImplTraits.hpp" #include "BufferBase.hpp" namespace Diligent { /// Buffer object implementation in Direct3D11 backend. class BufferD3D11Impl final : public BufferBase { public: using TBufferBase = BufferBase; BufferD3D11Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& BuffViewObjMemAllocator, RenderDeviceD3D11Impl* pDeviceD3D11, const BufferDesc& BuffDesc, const BufferData* pBuffData = nullptr); BufferD3D11Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& BuffViewObjMemAllocator, RenderDeviceD3D11Impl* pDeviceD3D11, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, ID3D11Buffer* pd3d11Buffer); ~BufferD3D11Impl(); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; /// Implementation of IBufferD3D11::GetD3D11Buffer(). virtual ID3D11Buffer* DILIGENT_CALL_TYPE GetD3D11Buffer() override final { return m_pd3d11Buffer; } /// Implementation of IBuffer::GetNativeHandle(). virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D11Buffer(); } void AddState(RESOURCE_STATE State) { m_State = static_cast(m_State & ~static_cast(RESOURCE_STATE_UNDEFINED)); m_State = static_cast(m_State | State); } void ClearState(RESOURCE_STATE State) { VERIFY_EXPR(IsInKnownState()); m_State = static_cast(m_State & ~static_cast(State)); if (m_State == RESOURCE_STATE_UNKNOWN) m_State = RESOURCE_STATE_UNDEFINED; } private: virtual void CreateViewInternal(const struct BufferViewDesc& ViewDesc, IBufferView** ppView, bool bIsDefaultView) override; void CreateUAV(struct BufferViewDesc& UAVDesc, ID3D11UnorderedAccessView** ppD3D11UAV); void CreateSRV(struct BufferViewDesc& SRVDesc, ID3D11ShaderResourceView** ppD3D11SRV); friend class DeviceContextD3D11Impl; CComPtr m_pd3d11Buffer; ///< D3D11 buffer object }; } // namespace Diligent