/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::FenceD3D11Impl class #include #include #include "EngineD3D11ImplTraits.hpp" #include "FenceBase.hpp" namespace Diligent { /// Fence implementation in Direct3D11 backend. class FenceD3D11Impl final : public FenceBase { public: using TFenceBase = FenceBase; FenceD3D11Impl(IReferenceCounters* pRefCounters, RenderDeviceD3D11Impl* pDevice, const FenceDesc& Desc); ~FenceD3D11Impl(); IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_FenceD3D11, TFenceBase) /// Implementation of IFence::GetCompletedValue() in Direct3D11 backend. virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final; /// Implementation of IFence::Reset() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final; void AddPendingQuery(CComPtr pCtx, CComPtr pQuery, Uint64 Value) { m_PendingQueries.emplace_back(std::move(pCtx), std::move(pQuery), Value); } void Wait(Uint64 Value, bool FlushCommands); private: struct PendingFenceData { CComPtr pd3d11Ctx; CComPtr pd3d11Query; const Uint64 Value; PendingFenceData(CComPtr pCtx, CComPtr pQuery, Uint64 _Value) : // clang-format off pd3d11Ctx {std::move(pCtx)}, pd3d11Query{std::move(pQuery)}, Value {_Value} // clang-format on {} }; std::deque m_PendingQueries; }; } // namespace Diligent