/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::RenderDeviceD3D11Impl class #include "EngineD3D11ImplTraits.hpp" #include "RenderDeviceD3DBase.hpp" namespace Diligent { /// Render device implementation in Direct3D11 backend. class RenderDeviceD3D11Impl final : public RenderDeviceD3DBase { public: using TRenderDeviceBase = RenderDeviceD3DBase; RenderDeviceD3D11Impl(IReferenceCounters* pRefCounters, IMemoryAllocator& RawMemAllocator, IEngineFactory* pEngineFactory, const EngineD3D11CreateInfo& EngineAttribs, ID3D11Device* pd3d11Device, Uint32 NumDeferredContexts) noexcept(false); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; /// Implementation of IRenderDevice::CreateBuffer() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateBuffer(const BufferDesc& BuffDesc, const BufferData* pBuffData, IBuffer** ppBuffer) override final; /// Implementation of IRenderDevice::CreateShader() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateShader(const ShaderCreateInfo& ShaderCI, IShader** ppShader) override final; /// Implementation of IRenderDevice::CreateTexture() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateTexture(const TextureDesc& TexDesc, const TextureData* pData, ITexture** ppTexture) override final; /// Implementation of IRenderDevice::CreateSampler() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateSampler(const SamplerDesc& SamplerDesc, ISampler** ppSampler) override final; /// Implementation of IRenderDevice::CreateGraphicsPipelineState() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateGraphicsPipelineState(const GraphicsPipelineStateCreateInfo& PSOCreateInfo, IPipelineState** ppPipelineState) override final; /// Implementation of IRenderDevice::CreateComputePipelineState() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateComputePipelineState(const ComputePipelineStateCreateInfo& PSOCreateInfo, IPipelineState** ppPipelineState) override final; /// Implementation of IRenderDevice::CreateRayTracingPipelineState() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateRayTracingPipelineState(const RayTracingPipelineStateCreateInfo& PSOCreateInfo, IPipelineState** ppPipelineState) override final; /// Implementation of IRenderDevice::CreateFence() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateFence(const FenceDesc& Desc, IFence** ppFence) override final; /// Implementation of IRenderDevice::CreateQuery() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateQuery(const QueryDesc& Desc, IQuery** ppQuery) override final; /// Implementation of IRenderDevice::CreateRenderPass() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateRenderPass(const RenderPassDesc& Desc, IRenderPass** ppRenderPass) override final; /// Implementation of IRenderDevice::CreateFramebuffer() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateFramebuffer(const FramebufferDesc& Desc, IFramebuffer** ppFramebuffer) override final; /// Implementation of IRenderDevice::CreateBLAS() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateBLAS(const BottomLevelASDesc& Desc, IBottomLevelAS** ppBLAS) override final; /// Implementation of IRenderDevice::CreateTLAS() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateTLAS(const TopLevelASDesc& Desc, ITopLevelAS** ppTLAS) override final; /// Implementation of IRenderDevice::CreateSBT() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateSBT(const ShaderBindingTableDesc& Desc, IShaderBindingTable** ppSBT) override final; /// Implementation of IRenderDevice::CreatePipelineResourceSignature() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreatePipelineResourceSignature(const PipelineResourceSignatureDesc& Desc, IPipelineResourceSignature** ppSignature) override final; void CreatePipelineResourceSignature(const PipelineResourceSignatureDesc& Desc, IPipelineResourceSignature** ppSignature, bool IsDeviceInternal); /// Implementation of IRenderDeviceD3D11::GetD3D11Device() in Direct3D11 backend. ID3D11Device* DILIGENT_CALL_TYPE GetD3D11Device() override final { return m_pd3d11Device; } /// Implementation of IRenderDeviceD3D11::CreateBufferFromD3DResource() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateBufferFromD3DResource(ID3D11Buffer* pd3d11Buffer, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer) override final; /// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 1D textures in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateTexture1DFromD3DResource(ID3D11Texture1D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture) override final; /// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 2D textures in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateTexture2DFromD3DResource(ID3D11Texture2D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture) override final; /// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 3D textures in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE CreateTexture3DFromD3DResource(ID3D11Texture3D* pd3d11Texture, RESOURCE_STATE InitialState, ITexture** ppTexture) override final; /// Implementation of IRenderDevice::ReleaseStaleResources() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE ReleaseStaleResources(bool ForceRelease = false) override final {} /// Implementation of IRenderDevice::IdleGPU() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE IdleGPU() override final; size_t GetCommandQueueCount() const { return 1; } Uint64 GetCommandQueueMask() const { return Uint64{1}; } private: template void CreatePipelineState(const PSOCreateInfoType& PSOCreateInfo, IPipelineState** ppPipelineState); virtual void TestTextureFormat(TEXTURE_FORMAT TexFormat) override final; EngineD3D11CreateInfo m_EngineAttribs; /// D3D11 device CComPtr m_pd3d11Device; }; } // namespace Diligent