/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::ShaderD3D11Impl class #include #include "EngineD3D11ImplTraits.hpp" #include "ShaderBase.hpp" #include "ShaderD3DBase.hpp" #include "ShaderResourcesD3D11.hpp" namespace Diligent { /// Shader implementation in Direct3D11 backend. class ShaderD3D11Impl final : public ShaderBase, public ShaderD3DBase { public: using TShaderBase = ShaderBase; ShaderD3D11Impl(IReferenceCounters* pRefCounters, class RenderDeviceD3D11Impl* pRenderDeviceD3D11, const ShaderCreateInfo& ShaderCI); ~ShaderD3D11Impl(); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; /// Implementation of IShader::GetResourceCount() in Direct3D11 backend. virtual Uint32 DILIGENT_CALL_TYPE GetResourceCount() const override final { return m_pShaderResources->GetTotalResources(); } /// Implementation of IShader::GetResource() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const override final { ResourceDesc = m_pShaderResources->GetHLSLShaderResourceDesc(Index); } /// Implementation of IShaderD3D::GetHLSLResource() method. virtual void DILIGENT_CALL_TYPE GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc& ResourceDesc) const override final { ResourceDesc = m_pShaderResources->GetHLSLShaderResourceDesc(Index); } /// Implementation of IShaderD3D11::GetD3D11Shader() method. virtual ID3D11DeviceChild* DILIGENT_CALL_TYPE GetD3D11Shader() override final { return m_pShader; } ID3DBlob* GetBytecode() { return m_pShaderByteCode; } const std::shared_ptr& GetShaderResources() const { return m_pShaderResources; } private: /// D3D11 shader CComPtr m_pShader; // ShaderResources class instance must be referenced through the shared pointer, because // it is referenced by ShaderResourceLayoutD3D11 class instances std::shared_ptr m_pShaderResources; }; } // namespace Diligent