/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::SwapChainD3D11Impl class #include "SwapChainD3D11.h" #include "SwapChainD3DBase.hpp" namespace Diligent { /// Swap chain implementation in Direct3D11 backend. class SwapChainD3D11Impl final : public SwapChainD3DBase { public: using TSwapChainBase = SwapChainD3DBase; SwapChainD3D11Impl(IReferenceCounters* pRefCounters, const SwapChainDesc& SCDesc, const FullScreenModeDesc& FSDesc, class RenderDeviceD3D11Impl* pRenderDeviceD3D11, class DeviceContextD3D11Impl* pDeviceContextD3D11, const NativeWindow& Window); ~SwapChainD3D11Impl(); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; /// Implementation of ISwapChain::Present() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE Present(Uint32 SyncInterval) override final; /// Implementation of ISwapChain::Resize() in Direct3D11 backend. virtual void DILIGENT_CALL_TYPE Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final; /// Implementation of ISwapChainD3D11::GetDXGISwapChain() in Direct3D11 backend. virtual IDXGISwapChain* DILIGENT_CALL_TYPE GetDXGISwapChain() override final { return m_pSwapChain; } /// Implementation of ISwapChainD3D11::GetCurrentBackBufferRTV() in Direct3D11 backend. virtual ITextureViewD3D11* DILIGENT_CALL_TYPE GetCurrentBackBufferRTV() override final { return m_pRenderTargetView; } /// Implementation of ISwapChainD3D11::GetDepthBufferDSV() in Direct3D11 backend. virtual ITextureViewD3D11* DILIGENT_CALL_TYPE GetDepthBufferDSV() override final { return m_pDepthStencilView; } private: virtual void UpdateSwapChain(bool CreateNew) override final; void CreateRTVandDSV(); virtual void SetDXGIDeviceMaximumFrameLatency() override final; RefCntAutoPtr m_pRenderTargetView; RefCntAutoPtr m_pDepthStencilView; }; } // namespace Diligent