/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::TextureBaseD3D11 class #include "EngineD3D11ImplTraits.hpp" #include "TextureBase.hpp" #include "TextureViewD3D11Impl.hpp" #include "RenderDeviceD3D11Impl.hpp" namespace Diligent { class FixedBlockMemoryAllocator; /// Base implementation of a texture object in Direct3D11 backend. class TextureBaseD3D11 : public TextureBase { public: using TTextureBase = TextureBase; using ViewImplType = TextureViewD3D11Impl; TextureBaseD3D11(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& TexViewObjAllocator, class RenderDeviceD3D11Impl* pDeviceD3D11, const TextureDesc& TexDesc, const TextureData* pInitData = nullptr); ~TextureBaseD3D11(); virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; /// Implementation of ITextureD3D11::GetD3D11Texture(). virtual ID3D11Resource* DILIGENT_CALL_TYPE GetD3D11Texture() override final { return m_pd3d11Texture; } /// Implementation of ITexture::GetNativeHandle(). virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D11Texture(); } void AddState(RESOURCE_STATE State) { m_State = static_cast(m_State & ~static_cast(RESOURCE_STATE_UNDEFINED)); m_State = static_cast(m_State | State); } void ClearState(RESOURCE_STATE State) { VERIFY_EXPR(IsInKnownState()); m_State = static_cast(m_State & ~static_cast(State)); if (m_State == RESOURCE_STATE_UNKNOWN) m_State = RESOURCE_STATE_UNDEFINED; } protected: void CreateViewInternal(const struct TextureViewDesc& ViewDesc, ITextureView** ppView, bool bIsDefaultView) override final; void PrepareD3D11InitData(const TextureData* pInitData, Uint32 NumSubresources, std::vector>& D3D11InitData); // clang-format off virtual void CreateSRV(TextureViewDesc& SRVDesc, ID3D11ShaderResourceView** ppD3D11SRV) = 0; virtual void CreateRTV(TextureViewDesc& RTVDesc, ID3D11RenderTargetView** ppD3D11RTV) = 0; virtual void CreateDSV(TextureViewDesc& DSVDesc, ID3D11DepthStencilView** ppD3D11DSV) = 0; virtual void CreateUAV(TextureViewDesc& UAVDesc, ID3D11UnorderedAccessView** ppD3D11UAV) = 0; // clang-format on friend class RenderDeviceD3D11Impl; /// D3D11 texture CComPtr m_pd3d11Texture; }; } // namespace Diligent