/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #endif #ifndef NOMINMAX # define NOMINMAX #endif #include "PlatformDefinitions.h" #include #include #include #if PLATFORM_WIN32 # ifndef D3D11_VERSION # define D3D11_VERSION 0 # endif #elif PLATFORM_UNIVERSAL_WINDOWS # ifndef D3D11_VERSION # define D3D11_VERSION 2 # endif #endif #if D3D11_VERSION == 0 # include #elif D3D11_VERSION == 1 # include #elif D3D11_VERSION == 2 # include #elif D3D11_VERSION == 3 # include #elif D3D11_VERSION == 4 # include #endif #include "Errors.hpp" #include "RefCntAutoPtr.hpp" #include "DebugUtilities.hpp" #include "D3DErrors.hpp" #include "RenderDeviceBase.hpp" #include "D3D11TypeConversions.hpp" #include "ValidatedCast.hpp" #include