/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IBufferD3D11 interface #include "../../GraphicsEngine/interface/Buffer.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {4A696D2E-44BB-4C4B-9DE2-3AF7C94DCFC0} static const struct INTERFACE_ID IID_BufferD3D11 = {0x4a696d2e, 0x44bb, 0x4c4b, {0x9d, 0xe2, 0x3a, 0xf7, 0xc9, 0x4d, 0xcf, 0xc0}}; #define DILIGENT_INTERFACE_NAME IBufferD3D11 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IBufferD3D11InclusiveMethods \ IBufferInclusiveMethods; \ IBufferD3D11Methods BufferD3D11 /// Exposes Direct3D11-specific functionality of a buffer object. DILIGENT_BEGIN_INTERFACE(IBufferD3D11, IBuffer) { /// Returns a pointer to the ID3D11Buffer interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11Buffer* METHOD(GetD3D11Buffer)(THIS) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE # define IBufferD3D11_GetD3D11Buffer(This) CALL_IFACE_METHOD(BufferD3D11, GetD3D11Buffer, This) #endif DILIGENT_END_NAMESPACE // namespace Diligent