/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IPipeplineStateD3D11 interface #include "../../GraphicsEngine/interface/PipelineState.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {3EA6E3F4-9966-47FC-8CE8-0EB3E2273061} static const struct INTERFACE_ID IID_PipelineStateD3D11 = {0x3ea6e3f4, 0x9966, 0x47fc, {0x8c, 0xe8, 0xe, 0xb3, 0xe2, 0x27, 0x30, 0x61}}; #define DILIGENT_INTERFACE_NAME IPipelineStateD3D11 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IPipelineStateD3D11InclusiveMethods \ IPipelineStateInclusiveMethods; \ IPipelineStateD3D11Methods PipelineStateD3D11 /// Exposes Direct3D11-specific functionality of a pipeline state object. DILIGENT_BEGIN_INTERFACE(IPipelineStateD3D11, IPipelineState) { /// Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11BlendState* METHOD(GetD3D11BlendState)(THIS) PURE; /// Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11RasterizerState* METHOD(GetD3D11RasterizerState)(THIS) PURE; /// Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11DepthStencilState* METHOD(GetD3D11DepthStencilState)(THIS) PURE; /// Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11InputLayout* METHOD(GetD3D11InputLayout)(THIS) PURE; /// Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11VertexShader* METHOD(GetD3D11VertexShader)(THIS) PURE; /// Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11PixelShader* METHOD(GetD3D11PixelShader)(THIS) PURE; /// Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11GeometryShader* METHOD(GetD3D11GeometryShader)(THIS) PURE; /// Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11DomainShader* METHOD(GetD3D11DomainShader)(THIS) PURE; /// Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11HullShader* METHOD(GetD3D11HullShader)(THIS) PURE; /// Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11ComputeShader* METHOD(GetD3D11ComputeShader)(THIS) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define IPipelineStateD3D11_GetD3D11BlendState(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11BlendState, This) # define IPipelineStateD3D11_GetD3D11RasterizerState(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11RasterizerState, This) # define IPipelineStateD3D11_GetD3D11DepthStencilState(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11DepthStencilState, This) # define IPipelineStateD3D11_GetD3D11InputLayout(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11InputLayout, This) # define IPipelineStateD3D11_GetD3D11VertexShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11VertexShader, This) # define IPipelineStateD3D11_GetD3D11PixelShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11PixelShader, This) # define IPipelineStateD3D11_GetD3D11GeometryShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11GeometryShader, This) # define IPipelineStateD3D11_GetD3D11DomainShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11DomainShader, This) # define IPipelineStateD3D11_GetD3D11HullShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11HullShader, This) # define IPipelineStateD3D11_GetD3D11ComputeShader(This) CALL_IFACE_METHOD(PipelineStateD3D11, GetD3D11ComputeShader, This) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent