/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IShaderD3D11 interface #include "../../GraphicsEngineD3DBase/interface/ShaderD3D.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {C513E83E-B037-405B-8B49-BF8F5C220DEE} static const struct INTERFACE_ID IID_ShaderD3D11 = {0xc513e83e, 0xb037, 0x405b, {0x8b, 0x49, 0xbf, 0x8f, 0x5c, 0x22, 0xd, 0xee}}; #define DILIGENT_INTERFACE_NAME IShaderD3D11 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IShaderD3D11InclusiveMethods \ IShaderD3DInclusiveMethods; \ IShaderD3D11Methods ShaderD3D11 /// Exposes Direct3D11-specific functionality of a shader object. DILIGENT_BEGIN_INTERFACE(IShaderD3D11, IShaderD3D) { /// Returns a pointer to the ID3D11DeviceChild interface of the internal Direct3D11 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. VIRTUAL ID3D11DeviceChild* METHOD(GetD3D11Shader)(THIS) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE # define IShaderD3D11_GetD3D11Shader(This) CALL_IFACE_METHOD(ShaderD3D11, GetD3D11Shader, This) #endif DILIGENT_END_NAMESPACE // namespace Diligent