/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IShaderResourceBindingD3D11 interface and related data structures #include "../../GraphicsEngine/interface/ShaderResourceBinding.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {97A6D4AC-D4AF-4AA9-B46C-67417B89026A} static const struct INTERFACE_ID IID_ShaderResourceBindingD3D11 = {0x97a6d4ac, 0xd4af, 0x4aa9, {0xb4, 0x6c, 0x67, 0x41, 0x7b, 0x89, 0x2, 0x6a}}; #define DILIGENT_INTERFACE_NAME IShaderResourceBindingD3D11 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" // clang-format off #define IShaderResourceBindingD3D11InclusiveMethods \ IShaderResourceBindingInclusiveMethods \ /*IShaderResourceBindingD3D11Methods ShaderResourceBindingD3D11*/ // clang-format on #if DILIGENT_CPP_INTERFACE /// Exposes Direct3D11-specific functionality of a shader resource binding object. DILIGENT_BEGIN_INTERFACE(IShaderResourceBindingD3D11, IShaderResourceBinding){}; DILIGENT_END_INTERFACE #endif #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE struct IShaderResourceBindingD3D11Vtbl { IShaderResourceBindingD3D11InclusiveMethods; }; typedef struct IShaderResourceBindingD3D11 { struct IShaderResourceBindingD3D11Vtbl* pVtbl; } IShaderResourceBindingD3D11; #endif DILIGENT_END_NAMESPACE // namespace Diligent