/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::BufferD3D12Impl class #include "EngineD3D12ImplTraits.hpp" #include "BufferBase.hpp" #include "BufferViewD3D12Impl.hpp" // Required by BufferBase #include "D3D12ResourceBase.hpp" #include "D3D12DynamicHeap.hpp" #include "DescriptorHeap.hpp" namespace Diligent { /// Buffer object implementation in Direct3D12 backend. class BufferD3D12Impl final : public BufferBase, public D3D12ResourceBase { public: using TBufferBase = BufferBase; BufferD3D12Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& BuffViewObjMemAllocator, RenderDeviceD3D12Impl* pDeviceD3D12, const BufferDesc& BuffDesc, const BufferData* pBuffData = nullptr); BufferD3D12Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& BuffViewObjMemAllocator, RenderDeviceD3D12Impl* pDeviceD3D12, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, ID3D12Resource* pd3d12Buffer); ~BufferD3D12Impl(); IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_BufferD3D12, TBufferBase) #ifdef DILIGENT_DEVELOPMENT void DvpVerifyDynamicAllocation(class DeviceContextD3D12Impl* pCtx) const; #endif /// Implementation of IBufferD3D12::GetD3D12Buffer(). virtual ID3D12Resource* DILIGENT_CALL_TYPE GetD3D12Buffer(Uint64& DataStartByteOffset, IDeviceContext* pContext) override final; /// Implementation of IBuffer::GetNativeHandle(). virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { VERIFY(GetD3D12Resource() != nullptr, "The buffer is dynamic and has no pointer to D3D12 resource"); Uint64 DataStartByteOffset = 0; auto* pd3d12Buffer = GetD3D12Buffer(DataStartByteOffset, 0); VERIFY(DataStartByteOffset == 0, "0 offset expected"); return pd3d12Buffer; } /// Implementation of IBufferD3D12::SetD3D12ResourceState(). virtual void DILIGENT_CALL_TYPE SetD3D12ResourceState(D3D12_RESOURCE_STATES state) override final; /// Implementation of IBufferD3D12::GetD3D12ResourceState(). virtual D3D12_RESOURCE_STATES DILIGENT_CALL_TYPE GetD3D12ResourceState() const override final; __forceinline D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress(Uint32 ContextId, class DeviceContextD3D12Impl* pCtx) { if (m_Desc.Usage == USAGE_DYNAMIC) { #ifdef DILIGENT_DEVELOPMENT DvpVerifyDynamicAllocation(pCtx); #endif return m_DynamicData[ContextId].GPUAddress; } else { return GetD3D12Resource()->GetGPUVirtualAddress(); } } __forceinline D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress() { VERIFY_EXPR(m_Desc.Usage != USAGE_DYNAMIC); return GetD3D12Resource()->GetGPUVirtualAddress(); } D3D12_CPU_DESCRIPTOR_HANDLE GetCBVHandle() { return m_CBVDescriptorAllocation.GetCpuHandle(); } private: virtual void CreateViewInternal(const struct BufferViewDesc& ViewDesc, IBufferView** ppView, bool bIsDefaultView) override; void CreateUAV(struct BufferViewDesc& UAVDesc, D3D12_CPU_DESCRIPTOR_HANDLE UAVDescriptor); void CreateSRV(struct BufferViewDesc& SRVDesc, D3D12_CPU_DESCRIPTOR_HANDLE SRVDescriptor); void CreateCBV(D3D12_CPU_DESCRIPTOR_HANDLE CBVDescriptor); DescriptorHeapAllocation m_CBVDescriptorAllocation; // Align the struct size to the cache line size to avoid false sharing static constexpr size_t CacheLineSize = 64; struct alignas(CacheLineSize) CtxDynamicData : D3D12DynamicAllocation { CtxDynamicData& operator=(const D3D12DynamicAllocation& Allocation) { *static_cast(this) = Allocation; return *this; } Uint8 Padding[CacheLineSize - sizeof(D3D12DynamicAllocation)]; }; static_assert(sizeof(CtxDynamicData) == CacheLineSize, "Unexpected sizeof(CtxDynamicData)"); friend class DeviceContextD3D12Impl; // Array of dynamic allocations for every device context. std::vector> m_DynamicData; }; } // namespace Diligent