/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::BufferViewD3D12Impl class #include "EngineD3D12ImplTraits.hpp" #include "BufferViewBase.hpp" #include "DescriptorHeap.hpp" namespace Diligent { /// Buffer view implementation in Direct3D12 backend. class BufferViewD3D12Impl final : public BufferViewBase { public: using TBufferViewBase = BufferViewBase; BufferViewD3D12Impl(IReferenceCounters* pRefCounters, RenderDeviceD3D12Impl* pDevice, const BufferViewDesc& ViewDesc, BufferD3D12Impl* pBuffer, DescriptorHeapAllocation&& HandleAlloc, bool bIsDefaultView); ~BufferViewD3D12Impl(); IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_BufferViewD3D12, TBufferViewBase) /// Implementation of IBufferViewD3D12::GetCPUDescriptorHandle(). virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE GetCPUDescriptorHandle() override final { return m_DescriptorHandle.GetCpuHandle(); } protected: // Allocation in a CPU-only descriptor heap DescriptorHeapAllocation m_DescriptorHandle; }; } // namespace Diligent