/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #include #include #include #include #include "Query.h" namespace Diligent { class CommandContext; // https://microsoft.github.io/DirectX-Specs/d3d/CountersAndQueries.html#queries class QueryManagerD3D12 { public: QueryManagerD3D12(ID3D12Device* pd3d12Device, const Uint32 QueryHeapSizes[]); ~QueryManagerD3D12(); // clang-format off QueryManagerD3D12 (const QueryManagerD3D12&) = delete; QueryManagerD3D12 ( QueryManagerD3D12&&) = delete; QueryManagerD3D12& operator = (const QueryManagerD3D12&) = delete; QueryManagerD3D12& operator = ( QueryManagerD3D12&&) = delete; // clang-format on static constexpr Uint32 InvalidIndex = static_cast(-1); Uint32 AllocateQuery(QUERY_TYPE Type); void ReleaseQuery(QUERY_TYPE Type, Uint32 Index); ID3D12QueryHeap* GetQueryHeap(QUERY_TYPE Type) { return m_Heaps[Type].pd3d12QueryHeap; } void BeginQuery(CommandContext& Ctx, QUERY_TYPE Type, Uint32 Index); void EndQuery(CommandContext& Ctx, QUERY_TYPE Type, Uint32 Index); void ReadQueryData(QUERY_TYPE Type, Uint32 Index, void* pDataPtr, Uint32 DataSize) const; private: struct QueryHeapInfo { CComPtr pd3d12QueryHeap; std::deque AvailableQueries; std::vector ResolveBufferOffsets; Uint32 HeapSize = 0; Uint32 MaxAllocatedQueries = 0; }; std::mutex m_HeapMutex; std::array m_Heaps; // Readback buffer that will contain the query data. CComPtr m_pd3d12ResolveBuffer; }; } // namespace Diligent