/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Declaration of Diligent::TextureD3D12Impl class #include "EngineD3D12ImplTraits.hpp" #include "TextureBase.hpp" #include "TextureViewD3D12Impl.hpp" #include "D3D12ResourceBase.hpp" namespace Diligent { /// Implementation of a texture object in Direct3D12 backend. class TextureD3D12Impl final : public TextureBase, public D3D12ResourceBase { public: using TTextureBase = TextureBase; using ViewImplType = TextureViewD3D12Impl; // Creates a new D3D12 resource TextureD3D12Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& TexViewObjAllocator, RenderDeviceD3D12Impl* pDeviceD3D12, const TextureDesc& TexDesc, const TextureData* pInitData = nullptr); // Attaches to an existing D3D12 resource TextureD3D12Impl(IReferenceCounters* pRefCounters, FixedBlockMemoryAllocator& TexViewObjAllocator, class RenderDeviceD3D12Impl* pDeviceD3D12, const TextureDesc& TexDesc, RESOURCE_STATE InitialState, ID3D12Resource* pTexture); ~TextureD3D12Impl(); IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_TextureD3D12, TTextureBase) /// Implementation of ITextureD3D12::GetD3D12Texture(). virtual ID3D12Resource* DILIGENT_CALL_TYPE GetD3D12Texture() override final { return GetD3D12Resource(); } /// Implementation of ITexture::GetNativeHandle() in Direct3D12 backend. virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D12Texture(); } /// Implementation of ITextureD3D12::SetD3D12ResourceState(). virtual void DILIGENT_CALL_TYPE SetD3D12ResourceState(D3D12_RESOURCE_STATES state) override final; /// Implementation of ITextureD3D12::GetD3D12ResourceState(). virtual D3D12_RESOURCE_STATES DILIGENT_CALL_TYPE GetD3D12ResourceState() const override final; D3D12_RESOURCE_DESC GetD3D12TextureDesc() const; const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& GetStagingFootprint(Uint32 Subresource) { VERIFY_EXPR(m_StagingFootprints != nullptr); VERIFY_EXPR(Subresource <= (Uint32{m_Desc.MipLevels} * (m_Desc.Type == RESOURCE_DIM_TEX_3D ? 1 : Uint32{m_Desc.ArraySize}))); return m_StagingFootprints[Subresource]; } protected: void CreateViewInternal(const struct TextureViewDesc& ViewDesc, ITextureView** ppView, bool bIsDefaultView) override final; //void PrepareD3D12InitData(const TextureData &InitData, Uint32 NumSubresources, std::vector &D3D12InitData); void CreateSRV(TextureViewDesc& SRVDesc, D3D12_CPU_DESCRIPTOR_HANDLE SRVHandle); void CreateRTV(TextureViewDesc& RTVDesc, D3D12_CPU_DESCRIPTOR_HANDLE RTVHandle); void CreateDSV(TextureViewDesc& DSVDesc, D3D12_CPU_DESCRIPTOR_HANDLE DSVHandle); void CreateUAV(TextureViewDesc& UAVDesc, D3D12_CPU_DESCRIPTOR_HANDLE UAVHandle); D3D12_PLACED_SUBRESOURCE_FOOTPRINT* m_StagingFootprints = nullptr; }; } // namespace Diligent