/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #endif #ifndef NOMINMAX # define NOMINMAX #endif #include #include #include #include #ifndef NTDDI_WIN10_VB // First defined in Win SDK 10.0.19041.0 # define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS static_cast(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1) # define D3D12_RAYTRACING_TIER_1_1 static_cast(11) #endif #include "PlatformDefinitions.h" #include "Errors.hpp" #include "RefCntAutoPtr.hpp" #include "DebugUtilities.hpp" #include "D3DErrors.hpp" #include "ValidatedCast.hpp" #include "STDAllocator.hpp" #include #if USE_D3D12_LOADER // On Win32 we manually load d3d12.dll and get entry points, // but UWP does not support this, so we link with d3d12.lib # include "D3D12Loader.hpp" #endif