/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IBufferD3D12 interface #include "../../GraphicsEngine/interface/Buffer.h" #include "../../GraphicsEngine/interface/DeviceContext.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {3E9B15ED-A289-48DC-8214-C6E3E6177378} static const INTERFACE_ID IID_BufferD3D12 = {0x3e9b15ed, 0xa289, 0x48dc, {0x82, 0x14, 0xc6, 0xe3, 0xe6, 0x17, 0x73, 0x78}}; #define DILIGENT_INTERFACE_NAME IBufferD3D12 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IBufferD3D12InclusiveMethods \ IBufferInclusiveMethods; \ IBufferD3D12Methods BufferD3D12 // clang-format off /// Exposes Direct3D12-specific functionality of a buffer object. DILIGENT_BEGIN_INTERFACE(IBufferD3D12, IBuffer) { /// Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object. /// The method does *NOT* call AddRef() on the returned interface, /// so Release() must not be called. /// \param [in] DataStartByteOffset - Offset from the beginning of the buffer /// to the start of the data. This parameter /// is required for dynamic buffers, which are /// suballocated in a dynamic upload heap /// \param [in] pContext - Device context within which address of the buffer is requested. VIRTUAL ID3D12Resource* METHOD(GetD3D12Buffer)(THIS_ Uint64 REF DataStartByteOffset, IDeviceContext* pContext) PURE; /// Sets the buffer usage state /// \param [in] state - D3D12 resource state to be set for this buffer VIRTUAL void METHOD(SetD3D12ResourceState)(THIS_ D3D12_RESOURCE_STATES state) PURE; /// Returns current D3D12 buffer state. /// If the state is unknown to the engine (Diligent::RESOURCE_STATE_UNKNOWN), /// returns D3D12_RESOURCE_STATE_COMMON (0). VIRTUAL D3D12_RESOURCE_STATES METHOD(GetD3D12ResourceState)(THIS) CONST PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE # define IBufferD3D12_GetD3D12Buffer(This, ...) CALL_IFACE_METHOD(BufferD3D12, GetD3D12Buffer, This, __VA_ARGS__) # define IBufferD3D12_SetD3D12ResourceState(This, ...) CALL_IFACE_METHOD(BufferD3D12, SetD3D12ResourceState, This, __VA_ARGS__) # define IBufferD3D12_GetD3D12ResourceState(This) CALL_IFACE_METHOD(BufferD3D12, GetD3D12ResourceState, This) #endif DILIGENT_END_NAMESPACE // namespace Diligent