/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::ICommandQueueD3D12 interface #include "../../../Primitives/interface/Object.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {D89693CE-F3F4-44B5-B7EF-24115AAD085E} static const INTERFACE_ID IID_CommandQueueD3D12 = {0xd89693ce, 0xf3f4, 0x44b5, {0xb7, 0xef, 0x24, 0x11, 0x5a, 0xad, 0x8, 0x5e}}; #define DILIGENT_INTERFACE_NAME ICommandQueueD3D12 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define ICommandQueueD3D12InclusiveMethods \ IObjectInclusiveMethods; \ ICommandQueueD3D12Methods CommandQueueD3D12 // clang-format off /// Command queue interface DILIGENT_BEGIN_INTERFACE(ICommandQueueD3D12, IObject) { /// Returns the fence value that will be signaled next time VIRTUAL Uint64 METHOD(GetNextFenceValue)(THIS) CONST PURE; /// Submits command lists for execution. /// \param[in] NumCommandLists - The number of command lists to submit. /// \param[in] ppCommandLists - A pointer to the array of NumCommandLists command /// lists to submit. /// /// \return Fence value associated with the executed command lists. VIRTUAL Uint64 METHOD(Submit)(THIS_ Uint32 NumCommandLists, ID3D12CommandList* const* ppCommandLists) PURE; /// Returns D3D12 command queue. May return null if queue is anavailable VIRTUAL ID3D12CommandQueue* METHOD(GetD3D12CommandQueue)(THIS) PURE; /// Returns value of the last completed fence VIRTUAL Uint64 METHOD(GetCompletedFenceValue)(THIS) PURE; /// Blocks execution until all pending GPU commands are complete VIRTUAL Uint64 METHOD(WaitForIdle)(THIS) PURE; /// Signals the given fence VIRTUAL void METHOD(SignalFence)(THIS_ ID3D12Fence* pFence, Uint64 Value) PURE; }; DILIGENT_END_INTERFACE #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE // clang-format off # define ICommandQueueD3D12_GetNextFenceValue(This) CALL_IFACE_METHOD(CommandQueueD3D12, GetNextFenceValue, This) # define ICommandQueueD3D12_Submit(This, ...) CALL_IFACE_METHOD(CommandQueueD3D12, Submit, This, __VA_ARGS__) # define ICommandQueueD3D12_GetD3D12CommandQueue(This) CALL_IFACE_METHOD(CommandQueueD3D12, GetD3D12CommandQueue, This) # define ICommandQueueD3D12_GetCompletedFenceValue(This) CALL_IFACE_METHOD(CommandQueueD3D12, GetCompletedFenceValue,This) # define ICommandQueueD3D12_WaitForIdle(This) CALL_IFACE_METHOD(CommandQueueD3D12, WaitForIdle, This) # define ICommandQueueD3D12_SignalFence(This, ...) CALL_IFACE_METHOD(CommandQueueD3D12, SignalFence, This, __VA_ARGS__) // clang-format on #endif DILIGENT_END_NAMESPACE // namespace Diligent