/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IShaderBindingTableD3D12 interface #include "../../GraphicsEngine/interface/ShaderBindingTable.h" #include "DeviceContextD3D12.h" DILIGENT_BEGIN_NAMESPACE(Diligent) // {DCA2FAD9-2C41-4419-9D16-79731C0ED9D8} static const INTERFACE_ID IID_ShaderBindingTableD3D12 = {0xdca2fad9, 0x2c41, 0x4419, {0x9d, 0x16, 0x79, 0x73, 0x1c, 0xe, 0xd9, 0xd8}}; #define DILIGENT_INTERFACE_NAME IShaderBindingTableD3D12 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h" #define IShaderBindingTableD3D12InclusiveMethods \ IShaderBindingTableInclusiveMethods; \ IShaderBindingTableD3D12Methods ShaderBindingTableD3D12 // clang-format off #if DILIGENT_CPP_INTERFACE // Empty structs are not allwed in C /// Exposes Direct3D12-specific functionality of a shader binding table object. DILIGENT_BEGIN_INTERFACE(IShaderBindingTableD3D12, IShaderBindingTable) { }; DILIGENT_END_INTERFACE #endif #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h" #if DILIGENT_C_INTERFACE #endif DILIGENT_END_NAMESPACE // namespace Diligent