/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "BottomLevelASD3D12Impl.hpp" #include "RenderDeviceD3D12Impl.hpp" #include "D3D12TypeConversions.hpp" #include "GraphicsAccessories.hpp" #include "DXGITypeConversions.hpp" #include "StringTools.hpp" namespace Diligent { BottomLevelASD3D12Impl::BottomLevelASD3D12Impl(IReferenceCounters* pRefCounters, RenderDeviceD3D12Impl* pDeviceD3D12, const BottomLevelASDesc& Desc) : TBottomLevelASBase{pRefCounters, pDeviceD3D12, Desc} { auto* pd3d12Device = pDeviceD3D12->GetD3D12Device5(); const auto& Limits = pDeviceD3D12->GetProperties(); UINT64 ResultDataMaxSizeInBytes = 0; if (m_Desc.CompactedSize) { ResultDataMaxSizeInBytes = m_Desc.CompactedSize; } else { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO d3d12BottomLevelPrebuildInfo = {}; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS d3d12BottomLevelInputs = {}; std::vector d3d12Geometries; if (m_Desc.pTriangles != nullptr) { d3d12Geometries.resize(m_Desc.TriangleCount); Uint32 MaxPrimitiveCount = 0; for (uint32_t i = 0; i < m_Desc.TriangleCount; ++i) { auto& src = m_Desc.pTriangles[i]; auto& dst = d3d12Geometries[i]; dst.Type = D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES; dst.Flags = D3D12_RAYTRACING_GEOMETRY_FLAG_NONE; dst.Triangles.IndexCount = src.IndexType == VT_UNDEFINED ? 0 : src.MaxPrimitiveCount * 3; dst.Triangles.IndexFormat = ValueTypeToIndexType(src.IndexType); dst.Triangles.IndexBuffer = 0; dst.Triangles.Transform3x4 = 0; dst.Triangles.VertexBuffer.StartAddress = 0; dst.Triangles.VertexBuffer.StrideInBytes = 0; dst.Triangles.VertexCount = src.MaxVertexCount; dst.Triangles.VertexFormat = TypeToRayTracingVertexFormat(src.VertexValueType, src.VertexComponentCount); VERIFY(dst.Triangles.VertexFormat != DXGI_FORMAT_UNKNOWN, "Unsupported combination of vertex value type and component count"); MaxPrimitiveCount += src.MaxPrimitiveCount; } DEV_CHECK_ERR(MaxPrimitiveCount <= Limits.MaxPrimitivesPerBLAS, "Max primitive count (", MaxPrimitiveCount, ") exceeds device limit (", Limits.MaxPrimitivesPerBLAS, ")"); } else if (m_Desc.pBoxes != nullptr) { d3d12Geometries.resize(m_Desc.BoxCount); Uint32 MaxBoxCount = 0; for (uint32_t i = 0; i < m_Desc.BoxCount; ++i) { auto& src = m_Desc.pBoxes[i]; auto& dst = d3d12Geometries[i]; dst.Type = D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS; dst.Flags = D3D12_RAYTRACING_GEOMETRY_FLAG_NONE; dst.AABBs.AABBCount = src.MaxBoxCount; dst.AABBs.AABBs.StartAddress = 0; dst.AABBs.AABBs.StrideInBytes = 0; MaxBoxCount += src.MaxBoxCount; } DEV_CHECK_ERR(MaxBoxCount <= Limits.MaxPrimitivesPerBLAS, "Max box count (", MaxBoxCount, ") exceeds device limit (", Limits.MaxPrimitivesPerBLAS, ")"); } else { UNEXPECTED("Either pTriangles or pBoxes must not be null"); } DEV_CHECK_ERR(d3d12Geometries.size() <= Limits.MaxGeometriesPerBLAS, "The number of geometries (", d3d12Geometries.size(), ") exceeds device limit (", Limits.MaxGeometriesPerBLAS, ")"); d3d12BottomLevelInputs.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL; d3d12BottomLevelInputs.Flags = BuildASFlagsToD3D12ASBuildFlags(m_Desc.Flags); d3d12BottomLevelInputs.DescsLayout = D3D12_ELEMENTS_LAYOUT_ARRAY; d3d12BottomLevelInputs.pGeometryDescs = d3d12Geometries.data(); d3d12BottomLevelInputs.NumDescs = static_cast(d3d12Geometries.size()); pd3d12Device->GetRaytracingAccelerationStructurePrebuildInfo(&d3d12BottomLevelInputs, &d3d12BottomLevelPrebuildInfo); if (d3d12BottomLevelPrebuildInfo.ResultDataMaxSizeInBytes == 0) LOG_ERROR_AND_THROW("Failed to get ray tracing acceleration structure prebuild info"); ResultDataMaxSizeInBytes = d3d12BottomLevelPrebuildInfo.ResultDataMaxSizeInBytes; m_ScratchSize.Build = static_cast(d3d12BottomLevelPrebuildInfo.ScratchDataSizeInBytes); m_ScratchSize.Update = static_cast(d3d12BottomLevelPrebuildInfo.UpdateScratchDataSizeInBytes); } D3D12_HEAP_PROPERTIES HeapProps; HeapProps.Type = D3D12_HEAP_TYPE_DEFAULT; HeapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; HeapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; HeapProps.CreationNodeMask = 1; HeapProps.VisibleNodeMask = 1; D3D12_RESOURCE_DESC ASDesc = {}; ASDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; ASDesc.Alignment = 0; ASDesc.Width = ResultDataMaxSizeInBytes; ASDesc.Height = 1; ASDesc.DepthOrArraySize = 1; ASDesc.MipLevels = 1; ASDesc.Format = DXGI_FORMAT_UNKNOWN; ASDesc.SampleDesc.Count = 1; ASDesc.SampleDesc.Quality = 0; ASDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; ASDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; auto hr = pd3d12Device->CreateCommittedResource(&HeapProps, D3D12_HEAP_FLAG_NONE, &ASDesc, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE, nullptr, __uuidof(m_pd3d12Resource), reinterpret_cast(static_cast(&m_pd3d12Resource))); if (FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create D3D12 Bottom-level acceleration structure"); if (*m_Desc.Name != 0) m_pd3d12Resource->SetName(WidenString(m_Desc.Name).c_str()); VERIFY_EXPR(GetGPUAddress() % D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT == 0); SetState(RESOURCE_STATE_BUILD_AS_READ); } BottomLevelASD3D12Impl::BottomLevelASD3D12Impl(IReferenceCounters* pRefCounters, class RenderDeviceD3D12Impl* pDeviceD3D12, const BottomLevelASDesc& Desc, RESOURCE_STATE InitialState, ID3D12Resource* pd3d12BLAS) : TBottomLevelASBase{pRefCounters, pDeviceD3D12, Desc} { m_pd3d12Resource = pd3d12BLAS; SetState(InitialState); } BottomLevelASD3D12Impl::~BottomLevelASD3D12Impl() { // D3D12 object can only be destroyed when it is no longer used by the GPU GetDevice()->SafeReleaseDeviceObject(std::move(m_pd3d12Resource), m_Desc.CommandQueueMask); } } // namespace Diligent