/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "CommandQueueD3D12Impl.hpp" namespace Diligent { CommandQueueD3D12Impl::CommandQueueD3D12Impl(IReferenceCounters* pRefCounters, ID3D12CommandQueue* pd3d12NativeCmdQueue, ID3D12Fence* pd3d12Fence) : // clang-format off TBase{pRefCounters}, m_pd3d12CmdQueue {pd3d12NativeCmdQueue}, m_d3d12Fence {pd3d12Fence }, m_NextFenceValue {1 }, m_WaitForGPUEventHandle{CreateEvent(nullptr, false, false, nullptr)} // clang-format on { VERIFY_EXPR(m_WaitForGPUEventHandle != INVALID_HANDLE_VALUE); m_d3d12Fence->Signal(0); } CommandQueueD3D12Impl::~CommandQueueD3D12Impl() { CloseHandle(m_WaitForGPUEventHandle); } Uint64 CommandQueueD3D12Impl::Submit(Uint32 NumCommandLists, ID3D12CommandList* const* ppCommandLists) { std::lock_guard Lock{m_QueueMtx}; // Increment the value before submitting the list auto FenceValue = m_NextFenceValue.fetch_add(1); // Render device submits null command list to signal the fence and // discard all resources. if (NumCommandLists != 0 && ppCommandLists != nullptr) { #ifdef DILIGENT_DEBUG for (Uint32 i = 0; i < NumCommandLists; ++i) { VERIFY(ppCommandLists[i] != nullptr, "Command list must not be null"); } #endif m_pd3d12CmdQueue->ExecuteCommandLists(NumCommandLists, ppCommandLists); } // Signal the fence. This must be done atomically with command list submission. m_pd3d12CmdQueue->Signal(m_d3d12Fence, FenceValue); return FenceValue; } Uint64 CommandQueueD3D12Impl::WaitForIdle() { std::lock_guard Lock{m_QueueMtx}; Uint64 LastSignaledFenceValue = m_NextFenceValue.fetch_add(1); m_pd3d12CmdQueue->Signal(m_d3d12Fence, LastSignaledFenceValue); if (GetCompletedFenceValue() < LastSignaledFenceValue) { m_d3d12Fence->SetEventOnCompletion(LastSignaledFenceValue, m_WaitForGPUEventHandle); WaitForSingleObject(m_WaitForGPUEventHandle, INFINITE); VERIFY(GetCompletedFenceValue() == LastSignaledFenceValue, "Unexpected signaled fence value"); } return LastSignaledFenceValue; } Uint64 CommandQueueD3D12Impl::GetCompletedFenceValue() { auto CompletedFenceValue = m_d3d12Fence->GetCompletedValue(); VERIFY(CompletedFenceValue != UINT64_MAX, "If the device has been removed, the return value will be UINT64_MAX"); auto CurrValue = m_LastCompletedFenceValue.load(); while (!m_LastCompletedFenceValue.compare_exchange_strong(CurrValue, std::max(CurrValue, CompletedFenceValue))) { // If exchange fails, CurrValue will hold the actual value of m_LastCompletedFenceValue } return m_LastCompletedFenceValue.load(); } void CommandQueueD3D12Impl::SignalFence(ID3D12Fence* pFence, Uint64 Value) { std::lock_guard Lock{m_QueueMtx}; m_pd3d12CmdQueue->Signal(pFence, Value); } } // namespace Diligent