/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "D3D12Loader.hpp" #include "Errors.hpp" #ifndef NOMINMAX # define NOMINMAX #endif #include namespace Diligent { D3D12CreateDeviceProcType D3D12CreateDevice; D3D12GetDebugInterfaceProcType D3D12GetDebugInterface; D3D12SerializeRootSignatureProcType D3D12SerializeRootSignature; HMODULE LoadD3D12Dll(const char* DLLPath) { #if PLATFORM_WIN32 auto hModule = LoadLibraryA(DLLPath); if (hModule == NULL) { return NULL; } bool bAllEntriesLoaded = true; # define LOAD_D3D12_ENTRY_POINT(Func) \ do \ { \ Func = (Func##ProcType)GetProcAddress(hModule, #Func); \ if (Func == NULL) \ { \ bAllEntriesLoaded = false; \ LOG_ERROR_MESSAGE("Failed to loader '" #Func "' function from '", DLLPath, "' dll"); \ } \ } while (false) #elif PLATFORM_UNIVERSAL_WINDOWS HMODULE hModule = (HMODULE)-1; # define LOAD_D3D12_ENTRY_POINT(Func) Func = ::Func #else # error Unexpected platform #endif LOAD_D3D12_ENTRY_POINT(D3D12CreateDevice); LOAD_D3D12_ENTRY_POINT(D3D12GetDebugInterface); LOAD_D3D12_ENTRY_POINT(D3D12SerializeRootSignature); #undef LOAD_D3D12_ENTRY_POINT #if PLATFORM_WIN32 if (!bAllEntriesLoaded) { FreeLibrary(hModule); return NULL; } #endif return hModule; } } // namespace Diligent