/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "D3D12Utils.h" #include namespace Diligent { const Char* GetD3D12DescriptorHeapTypeLiteralName(D3D12_DESCRIPTOR_HEAP_TYPE Type) { static bool bIsInitialized = false; static const Char* HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES]; if (!bIsInitialized) { // clang-format off HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] = "D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV"; HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] = "D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER"; HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_RTV] = "D3D12_DESCRIPTOR_HEAP_TYPE_RTV"; HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_DSV] = "D3D12_DESCRIPTOR_HEAP_TYPE_DSV"; // clang-format on bIsInitialized = true; } VERIFY_EXPR(Type >= 0 && Type < D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES); return HeapTypeNames[Type]; } bool operator==(const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl0, const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl1) { if (Tbl0.NumDescriptorRanges != Tbl1.NumDescriptorRanges) return false; return memcmp(Tbl0.pDescriptorRanges, Tbl1.pDescriptorRanges, Tbl0.NumDescriptorRanges * sizeof(D3D12_DESCRIPTOR_RANGE)) == 0; } bool operator==(const D3D12_ROOT_CONSTANTS& Const0, const D3D12_ROOT_CONSTANTS& Const1) { // clang-format off return Const0.ShaderRegister == Const1.ShaderRegister && Const0.RegisterSpace == Const1.RegisterSpace && Const0.Num32BitValues == Const1.Num32BitValues; // clang-format on } bool operator==(const D3D12_ROOT_DESCRIPTOR& Descr0, const D3D12_ROOT_DESCRIPTOR& Descr1) { // clang-format off return Descr0.ShaderRegister == Descr1.ShaderRegister && Descr0.RegisterSpace == Descr1.RegisterSpace; // clang-format on } bool operator==(const D3D12_ROOT_PARAMETER& Param0, const D3D12_ROOT_PARAMETER& Param1) { if (Param0.ParameterType != Param1.ParameterType || Param0.ShaderVisibility != Param1.ShaderVisibility) return false; switch (Param0.ParameterType) { case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: return Param0.DescriptorTable == Param1.DescriptorTable; case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: return Param0.Constants == Param1.Constants; case D3D12_ROOT_PARAMETER_TYPE_CBV: case D3D12_ROOT_PARAMETER_TYPE_SRV: case D3D12_ROOT_PARAMETER_TYPE_UAV: return Param0.Descriptor == Param1.Descriptor; default: UNEXPECTED("Unexpected root parameter type"); return false; } } } // namespace Diligent