/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "SamplerD3D12Impl.hpp" #include "RenderDeviceD3D12Impl.hpp" #include "D3D12TypeConversions.hpp" namespace Diligent { SamplerD3D12Impl::SamplerD3D12Impl(IReferenceCounters* pRefCounters, RenderDeviceD3D12Impl* pRenderDeviceD3D12, const SamplerDesc& SamplerDesc) : TSamplerBase{pRefCounters, pRenderDeviceD3D12, SamplerDesc} { auto* pD3D12Device = pRenderDeviceD3D12->GetD3D12Device(); D3D12_SAMPLER_DESC D3D12SamplerDesc = { FilterTypeToD3D12Filter(SamplerDesc.MinFilter, SamplerDesc.MagFilter, SamplerDesc.MipFilter), TexAddressModeToD3D12AddressMode(SamplerDesc.AddressU), TexAddressModeToD3D12AddressMode(SamplerDesc.AddressV), TexAddressModeToD3D12AddressMode(SamplerDesc.AddressW), SamplerDesc.MipLODBias, SamplerDesc.MaxAnisotropy, ComparisonFuncToD3D12ComparisonFunc(SamplerDesc.ComparisonFunc), {SamplerDesc.BorderColor[0], SamplerDesc.BorderColor[1], SamplerDesc.BorderColor[2], SamplerDesc.BorderColor[3]}, SamplerDesc.MinLOD, SamplerDesc.MaxLOD // }; auto CPUDescriptorAlloc = pRenderDeviceD3D12->AllocateDescriptors(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); m_Descriptor = std::move(CPUDescriptorAlloc); pD3D12Device->CreateSampler(&D3D12SamplerDesc, m_Descriptor.GetCpuHandle()); } SamplerD3D12Impl::~SamplerD3D12Impl() { } } // namespace Diligent