/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #include "pch.h" #include "TopLevelASD3D12Impl.hpp" #include "RenderDeviceD3D12Impl.hpp" #include "D3D12TypeConversions.hpp" #include "GraphicsAccessories.hpp" #include "DXGITypeConversions.hpp" #include "StringTools.hpp" namespace Diligent { TopLevelASD3D12Impl::TopLevelASD3D12Impl(IReferenceCounters* pRefCounters, RenderDeviceD3D12Impl* pDeviceD3D12, const TopLevelASDesc& Desc) : TTopLevelASBase{pRefCounters, pDeviceD3D12, Desc} { auto* const pd3d12Device = pDeviceD3D12->GetD3D12Device5(); const auto& Limits = pDeviceD3D12->GetProperties(); UINT64 ResultDataMaxSizeInBytes = 0; if (m_Desc.CompactedSize > 0) { ResultDataMaxSizeInBytes = m_Desc.CompactedSize; } else { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO d3d12TopLevelPrebuildInfo = {}; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS d3d12TopLevelInputs = {}; d3d12TopLevelInputs.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL; d3d12TopLevelInputs.Flags = BuildASFlagsToD3D12ASBuildFlags(m_Desc.Flags); d3d12TopLevelInputs.DescsLayout = D3D12_ELEMENTS_LAYOUT_ARRAY; d3d12TopLevelInputs.NumDescs = m_Desc.MaxInstanceCount; DEV_CHECK_ERR(m_Desc.MaxInstanceCount <= Limits.MaxInstancesPerTLAS, "Max instance count (", m_Desc.MaxInstanceCount, ") exceeds device limit (", Limits.MaxInstancesPerTLAS, ")."); pd3d12Device->GetRaytracingAccelerationStructurePrebuildInfo(&d3d12TopLevelInputs, &d3d12TopLevelPrebuildInfo); if (d3d12TopLevelPrebuildInfo.ResultDataMaxSizeInBytes == 0) LOG_ERROR_AND_THROW("Failed to get ray tracing acceleration structure prebuild info."); ResultDataMaxSizeInBytes = d3d12TopLevelPrebuildInfo.ResultDataMaxSizeInBytes; m_ScratchSize.Build = static_cast(d3d12TopLevelPrebuildInfo.ScratchDataSizeInBytes); m_ScratchSize.Update = static_cast(d3d12TopLevelPrebuildInfo.UpdateScratchDataSizeInBytes); } D3D12_HEAP_PROPERTIES HeapProps{}; HeapProps.Type = D3D12_HEAP_TYPE_DEFAULT; HeapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; HeapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; HeapProps.CreationNodeMask = 1; HeapProps.VisibleNodeMask = 1; D3D12_RESOURCE_DESC d3d12ASDesc{}; d3d12ASDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; d3d12ASDesc.Alignment = 0; d3d12ASDesc.Width = ResultDataMaxSizeInBytes; d3d12ASDesc.Height = 1; d3d12ASDesc.DepthOrArraySize = 1; d3d12ASDesc.MipLevels = 1; d3d12ASDesc.Format = DXGI_FORMAT_UNKNOWN; d3d12ASDesc.SampleDesc.Count = 1; d3d12ASDesc.SampleDesc.Quality = 0; d3d12ASDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; d3d12ASDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; auto hr = pd3d12Device->CreateCommittedResource(&HeapProps, D3D12_HEAP_FLAG_NONE, &d3d12ASDesc, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE, nullptr, __uuidof(m_pd3d12Resource), reinterpret_cast(static_cast(&m_pd3d12Resource))); if (FAILED(hr)) LOG_ERROR_AND_THROW("Failed to create D3D12 Top-level acceleration structure"); if (*m_Desc.Name != 0) m_pd3d12Resource->SetName(WidenString(m_Desc.Name).c_str()); m_DescriptorHandle = pDeviceD3D12->AllocateDescriptors(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); D3D12_SHADER_RESOURCE_VIEW_DESC d3d12SRVDesc{}; d3d12SRVDesc.ViewDimension = D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE; d3d12SRVDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; d3d12SRVDesc.Format = DXGI_FORMAT_UNKNOWN; d3d12SRVDesc.RaytracingAccelerationStructure.Location = GetGPUAddress(); pd3d12Device->CreateShaderResourceView(nullptr, &d3d12SRVDesc, m_DescriptorHandle.GetCpuHandle()); DEV_CHECK_ERR(GetGPUAddress() % D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT == 0, "GPU virtual address is expected to be at least 256-byte aligned"); SetState(RESOURCE_STATE_BUILD_AS_READ); } TopLevelASD3D12Impl::TopLevelASD3D12Impl(IReferenceCounters* pRefCounters, class RenderDeviceD3D12Impl* pDeviceD3D12, const TopLevelASDesc& Desc, RESOURCE_STATE InitialState, ID3D12Resource* pd3d12TLAS) : TTopLevelASBase{pRefCounters, pDeviceD3D12, Desc} { m_pd3d12Resource = pd3d12TLAS; SetState(InitialState); } TopLevelASD3D12Impl::~TopLevelASD3D12Impl() { // D3D12 object can only be destroyed when it is no longer used by the GPU GetDevice()->SafeReleaseDeviceObject(std::move(m_pd3d12Resource), m_Desc.CommandQueueMask); } } // namespace Diligent