/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file namespace Diligent { template bool VerifyBufferViewModeD3D(BufferViewImplType* pViewD3D, const D3DShaderResourceAttribs& Attribs, const char* ShaderName) { if (pViewD3D == nullptr) return true; const auto& ViewDesc = pViewD3D->GetDesc(); const auto& BuffDesc = pViewD3D->GetBuffer()->GetDesc(); auto LogBufferBindingError = [&](const char* Msg) // { LOG_ERROR_MESSAGE("Buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' bound to shader variable '", Attribs.Name, "' in shader '", ShaderName, "' is invalid: ", Msg); }; switch (Attribs.GetInputType()) { case D3D_SIT_TEXTURE: case D3D_SIT_UAV_RWTYPED: if (BuffDesc.Mode != BUFFER_MODE_FORMATTED || ViewDesc.Format.ValueType == VT_UNDEFINED) { LogBufferBindingError("formatted buffer view is expected."); return false; } break; case D3D_SIT_STRUCTURED: case D3D_SIT_UAV_RWSTRUCTURED: if (BuffDesc.Mode != BUFFER_MODE_STRUCTURED) { LogBufferBindingError("structured buffer view is expected."); return false; } break; case D3D_SIT_BYTEADDRESS: case D3D_SIT_UAV_RWBYTEADDRESS: if (BuffDesc.Mode != BUFFER_MODE_RAW) { LogBufferBindingError("raw buffer view is expected."); return false; } break; } return true; } } // namespace Diligent