/* * Copyright 2019-2021 Diligent Graphics LLC * Copyright 2015-2019 Egor Yusov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. * * In no event and under no legal theory, whether in tort (including negligence), * contract, or otherwise, unless required by applicable law (such as deliberate * and grossly negligent acts) or agreed to in writing, shall any Contributor be * liable for any damages, including any direct, indirect, special, incidental, * or consequential damages of any character arising as a result of this License or * out of the use or inability to use the software (including but not limited to damages * for loss of goodwill, work stoppage, computer failure or malfunction, or any and * all other commercial damages or losses), even if such Contributor has been advised * of the possibility of such damages. */ #pragma once /// \file /// Definition of the Diligent::IShaderResourceBindingMtl interface and related data structures #include "../../GraphicsEngine/interface/ShaderResourceBinding.h" namespace Diligent { // {4D7AF38E-4650-4A11-B33B-FFC70A8CD68B} static const INTERFACE_ID IID_ShaderResourceBindingMtl = {0x4d7af38e, 0x4650, 0x4a11, {0xb3, 0x3b, 0xff, 0xc7, 0xa, 0x8c, 0xd6, 0x8b}}; /// Exposes Metal-specific functionality of a shader resource binding object. class IShaderResourceBindingMtl : public IShaderResourceBinding { public: }; } // namespace Diligent